I'm a programmer and game designer, currently studying game design at Columbia College Chicago.
Projects I've worked on:
Weekend at Grandma's, a cute and nostalgic virtual reality game where you help grandma set up her VCR.
For WaG I was primarily a systems programmer, working on creating cables that could be connected to sockets and entangled with other cables, and a state machine to handle playing videos when the VCR is properly set up. The game was exhibited at the Logan Theater Playtest, and has accrued over 1,500 downloads.
Overworked, a topdown pixel art adventure where you play as a newly recruited intern at The Office. As a programmer, I worked on implementing minigames, such as putting out fires Dwight has set around the office to test your mettle.
Jelly, a 3D action adventure I worked on over the summer with an artist. I created systems for placing minions in a grid around the player, combat with projectiles, and unlocks and upgrades for the player's minions.
Assisted Golfing, a 3D co-operative puzzle platformer where one player putts a golf ball while the second player controls interactable or movable objects in the world to help them reach their goal. As the sole developer, I was responsible for all aspects of the project.